Score Keeper PadFree score sheets and scorekeepers for game night.

Score Sheet for Phase 10, with Rules and Phases List

Keep score for Phase 10 with this free tracker: record which phase each player is on, enter the points left in hand after each round, and watch the running totals. Below you will find the ten phases in a quick table, plain-English rules, and a printable score sheet for your group.

The ten phases

The ten phases, in order. A set is cards of the same number; a run is numbers in a row.
PhaseWhat you need
1Two sets of 3
2One set of 3 and one run of 4
3One set of 4 and one run of 4
4One run of 7
5One run of 8
6One run of 9
7Two sets of 4
8Seven cards of one color
9One set of 5 and one set of 2
10One set of 5 and one set of 3

How to play Phase 10

Two to six players race through ten goals, one per hand at most. Here is a full hand from deal to score.

  1. Deal ten cards eachShuffle the deck and give every player ten cards. Put the rest face down as the draw pile and turn the top card over to start the discard pile.
  2. Draw and discardOn your turn take one card, either from the draw pile or the top of the discard pile, then end the turn by discarding one card.
  3. Lay down your phaseWhen your hand holds everything your current phase asks for, place those cards face up in front of you before you discard.
  4. Hit onto meldsAfter you have laid down, you may add fitting cards to any face-up set or run, yours or another player's, on later turns.
  5. Go outThe hand ends as soon as one player gets rid of every card, by playing or discarding the last one.
  6. Score the cards left in handEveryone still holding cards adds up their points and writes them down. The player who went out scores nothing.
  7. Move on if you laid downPlayers who laid down their phase this hand move to the next phase. Everyone else tries the same phase again.
  8. Finish phase 10Keep playing hands until someone completes phase 10. Among the players who completed it, the lowest total wins.

Sets and runs explained

A set is two or more cards with the same number, in any colors. Three 7s make a set of 3; four 11s make a set of 4.

A run is a line of numbers with no gaps, again in any colors. 4, 5, 6, 7 is a run of 4. Runs do not wrap around, so 11, 12, 1 is not a run.

A Wild card can stand in for any number in a set or a run, and a phase can use more than one of them. Phase 8 also lets a Wild count as any color.

A Skip card can never be part of a set or a run. When you discard it, a player of your choice misses their next turn. Holding one when the hand ends is costly, as the table below shows.

How scoring works

Points for cards still in your hand when another player goes out.
CardPoints each
1 to 95
10, 11, 1210
Skip15
Wild25

Low scores are good. The player who goes out adds 0 for that hand. If two or more players complete phase 10 in the same hand, the lowest total among them wins; if their totals match, it is a tie, and some groups play one more hand to break it.

How to use the score sheet

  1. Enter each player's name. Everyone starts on phase 1.
  2. After each hand, tick Completed phase for players who laid down, and mark the one player who went out.
  3. For everyone else, type their hand points or use the card helper to count low cards, high cards, Skips and Wilds.
  4. Press save. Phases move forward for the players who completed theirs, totals update, and the sheet announces the winner after phase 10.

Print a blank sheet with ten hand rows per player if you would rather write it all by hand. For another card game with a board and pegs, try how to play cribbage next.

Last reviewed October 22, 2026. Rules written in our own words.

Frequently asked questions

How many cards do you get in Phase 10?

Each player is dealt ten cards at the start of every hand. The rest of the deck forms the draw pile, with one card turned over to start the discard pile. A full deck is large enough for two to six players, and the deal stays at ten cards no matter which phase you are on.

How many cards are in a Phase 10 deck?

A full Phase 10 deck has 108 cards: numbered cards from 1 to 12 in four colors, plus Wild and Skip cards. It is not a standard 52-card playing deck, so for real play you need the proper deck. Our score sheet works for whichever edition you own.

How do you play Phase 10?

Players race through ten set goals, called phases. Each hand you draw and discard, trying to lay down the current phase, for example two sets of three. After laying down you can add cards to melds and then go out. Everyone else scores points for cards left; the lowest total wins.

What is the score for Phase 10?

When someone goes out, everyone else adds up cards left in hand: 5 points for cards 1 to 9, 10 points for 10 to 12, 15 for Skip and 25 for Wild. The player who went out scores nothing. Lowest total wins when more than one player finishes the last phase.

How do you use a Phase 10 score sheet?

Write each player's name across the top. After every hand, add the points from cards left in each hand and mark whether that player completed their current phase. Players who finished move on; the others repeat the phase. Our digital sheet tracks both and totals everything for you.

What are sets and runs in Phase 10?

A set is a group of cards with the same number, such as three 7s. A run is a sequence of consecutive numbers, such as 4, 5, 6, 7, in any colors. Wild cards can stand in for either, while a Skip cannot be part of a meld. Each phase asks for a specific mix.